![]() ![]() This direct exchange format lets you use your data in any Renderman compatible renderer with support for delayed RIB loading, flexible shader calls and multi-texturing. The Material definitions are exported into accompanying MTL files. Transfer models with solid coloring or single texture layers to any DCC tool or rendering engine. Currently it is the recommended exchange format for new projects. ![]() ![]() It supports modern materials (PBR) as well as geometry instancing and is supported by many desktop- and web-apps. It Includes support for layered textures (multi-textures) and per-texture UVW transformations (scale, translation, rotation).Ī recent JSON-based 3d geometry delivery format. Provides export into Autodesk Maya, 3ds Max, MotionBuilder and other DCC tools equipped with an FBX importer. It supports modern materials (PBR) as well as geometry instancing. The Unreal Engine (Datasmith) exporter provides simple data transfer from CityEngine into the Unreal Engine Editor. Loads in a large number of DCC tools and rendering engines with support for asset-instancing, layered-textures & file-referencing. Alembic is an open, interchange framework designed for VFX content production pipelines. ![]()
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